Identity Echo
Rare · Enchantment
2.0WeakRank 265 of 280
Not good filler and often gets cut (2.0/10).
Why. A three-mana enchantment that, for four mana at sorcery speed, exiles one of your creatures or planeswalkers and puts the first creature or planeswalker revealed from your library onto the battlefield. It swaps a weak creature for a random result.
Risks. The result is random and can be worse than what you had. You pay three, then four per activation, with no immediate effect on the board.
In the draft. Leave it. A slow, unreliable enchantment with no place in a draft deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
No game statistics for this card yet.
Its place in the set
- Rare: rank 61 of 64
- Red: rank 39 of 40
- Cost 3: rank 71 of 73
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




