Clash of Elements
Uncommon · Instant
6.4GoodRank 77 of 280
58.5%Rank 50 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A three-mana instant that removes any nonland permanent: its owner puts it on top of their library and takes two damage, or it goes to the bottom. Either way the threat leaves the battlefield.
Risks. If the opponent picks the top, they redraw it, so you gain tempo rather than a true answer. It needs blue and red.
In the draft. A good tempo tool for a blue-red deck: the opponent loses either the card or their next draw. Save it for an expensive target.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.6 win-rate points
Its place in the set
- Uncommon: rank 15 of 109
- Multicolour: rank 22 of 54
- Cost 3: rank 17 of 73
- Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.2 % · 18,370 games
- 2 copies57.7 % · 5,626 games
- 3 copies58.6 % · 1,048 games
- 4 copies or more58.4 % · 101 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Artifist Acumen1,392 games · 56.5 % (instead of 52.3% expected)
- Essence Burn175 games · 53.1 % (instead of 50.1% expected)
- Samut, Tyrant of Naktamun557 games · 53.3 % (instead of 50.4% expected)
- Way of the Wildspeaker1,263 games · 57.2 % (instead of 55.0% expected)
Cards it wins less with
- Denzilore Fatehold422 games · 53.6 % (instead of 59.2% expected)
- Stinging Vitriol415 games · 49.9 % (instead of 54.6% expected)
- Desperate Futurescribe1,318 games · 52.3 % (instead of 57.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




