Samut, Tyrant of Naktamun
Rare · Legendary Creature — Human Wizard
4.0WeakRank 243 of 280
47.6%Rank 267 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.0/10).
Why. A two-mana 2/1 whose only ability gives split second to your instants and sorceries. The opponent cannot respond, which is useful for a removal or protection spell that must not be countered.
Risks. A two-mana 2/1 with no combat ability. You need a deck full of instants and sorceries for the ability to matter, and it dies easily.
In the draft. A niche card better left alone, except in a blue deck with many spells. Rarely a pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -4.2 win-rate points
Its place in the set
- Rare: rank 55 of 64
- Blue: rank 33 of 39
- Cost 2: rank 76 of 82
- Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Seasoned Cryomancer192 games · 58.3 % (instead of 50.6% expected)
- Eye of Jace185 games · 50.8 % (instead of 44.5% expected)
- Way of the Cryomancer428 games · 53.5 % (instead of 47.5% expected)
- Tomik, Orzhov Lawmage161 games · 54.0 % (instead of 48.6% expected)
Cards it wins less with
- Sphinx of False Conclusions291 games · 45.0 % (instead of 53.7% expected)
- Void Extrapolator // Omit Variables240 games · 42.5 % (instead of 49.7% expected)
- Chandra, Chill of Compliance178 games · 43.8 % (instead of 51.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




