Frostbite Pyromental

Rare · Creature — Elemental

Pick rating

4.2WeakRank 233 of 280

Observed strength

50.4%Rank 248 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.2/10).

Why. A 4/4 trample, haste creature for three mana. If it deals combat damage to a player you draw two cards, but it's sacrificed at the beginning of the end step. It's a one-shot spell: 4 damage and two cards.

Risks. One blocker is enough to deny you the cards. Two colors, with two red mana to pay: a net card loss if the attack fails.

In the draft. Very situational, for a blue-red tempo deck only. Late pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.4 %(set average : 56.2 %)
Card in the opening hand47.0 %(set average : 54.8 %)
Card drawn during the game52.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : -0.2 win-rate points

Its place in the set

  • Rare: rank 52 of 64
  • Multicolour: rank 47 of 54
  • Cost 3: rank 59 of 73
  • Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,462 games54.2 %(all pairs : 52.3 %)
299 games44.1 %(all pairs : 52.3 %)
246 games48.0 %(all pairs : 52.3 %)
162 games48.8 %(all pairs : 52.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand47.6 %· 126 games
All players, card in hand52.6 %· 1,659 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.5 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.8 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy52.4 % · 3,121 games
  • 2 copies51.5 % · 303 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ingris Stingerquill

    4. Ingris Stingerquill

    9.0
  • Lyra, Tolarian Archangel

    8. Lyra, Tolarian Archangel

    8.7
  • Chandra, Chill of Compliance

    15. Chandra, Chill of Compliance

    8.2
  • Seasoned Cryomancer

    16. Seasoned Cryomancer

    8.1

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.