Afterthought Sentry

Common · Artifact Creature — Gargoyle

Pick rating

4.0WeakRank 241 of 280

Observed strength

52.9%Rank 203 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.0/10).

Why. A 2/2 colorless artifact creature for two that fits in any deck. For two mana it gains flying until end of turn, and each time it attacks it exiles up to one target card from a graveyard.

Risks. A 2/2 is fragile and quickly outclassed. Paying two mana every turn to fly slows down your development.

In the draft. Playable filler that goes in every deck. Take it late for the curve, and prefer a real colored two-drop if you have one.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.9 %(set average : 56.2 %)
Card in the opening hand52.0 %(set average : 54.8 %)
Card drawn during the game53.5 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : -1.6 win-rate points

Its place in the set

  • Common: rank 64 of 81
  • Colourless: rank 26 of 32
  • Cost 2: rank 75 of 82
  • Average pick: 11.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,806 games55.7 %(all pairs : 54.6 %)
1,786 games56.5 %(all pairs : 54.6 %)
1,713 games54.1 %(all pairs : 54.6 %)
1,547 games55.3 %(all pairs : 54.6 %)
1,284 games55.6 %(all pairs : 54.6 %)
935 games52.8 %(all pairs : 54.6 %)
924 games54.8 %(all pairs : 54.6 %)
869 games55.6 %(all pairs : 54.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.2 %· 819 games
All players, card in hand53.7 %· 6,926 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.5 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 13,355 games
  • 2 copies53.6 % · 1,271 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Echoverse Fulcrum

    18. The Echoverse Fulcrum

    8.0
  • Medic's Kitesail

    240. Medic's Kitesail

    4.1
  • Living Library

    248. Living Library

    3.9
  • Karn, Argent Defender

    257. Karn, Argent Defender

    2.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.