Lich's Relic

Rare · Artifact — Equipment

Pick rating

7.6Very goodRank 23 of 280

Observed strength

62.9%Rank 12 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.6/10).

Why. A one mana Equipment that becomes removal: pay two more as it enters to destroy an opposing creature or planeswalker. It then stays in play: equip 2, +2/+1 to the equipped creature.

Risks. The removal costs three mana in total, and the Equipment alone does little. It needs a creature to equip.

In the draft. Flexible removal in black, to take high. A bit expensive, but useful at any point of the game.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game62.9 %(set average : 56.2 %)
Card in the opening hand60.5 %(set average : 54.8 %)
Card drawn during the game64.3 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +9.8 win-rate points

Its place in the set

  • Rare: rank 6 of 64
  • Black: rank 3 of 39
  • Cost 1: rank 3 of 22
  • Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,093 games60.2 %(all pairs : 58.5 %)
2,681 games58.5 %(all pairs : 58.5 %)
2,155 games57.4 %(all pairs : 58.5 %)
1,604 games58.8 %(all pairs : 58.5 %)
1,011 games59.0 %(all pairs : 58.5 %)
853 games57.9 %(all pairs : 58.5 %)
815 games60.0 %(all pairs : 58.5 %)
665 games55.9 %(all pairs : 58.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand63.3 %· 1,201 games
All players, card in hand63.2 %· 8,788 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.4 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)56.7 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy58.5 % · 17,568 games
  • 2 copies59.6 % · 616 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dark Matter Manipulator

    29. Dark Matter Manipulator

    7.4
  • Stingerquill Voxmancer // Vicious Verse

    49. Stingerquill Voxmancer // Vicious Verse

    7.0
  • Mabel, Bitter Recluse

    118. Mabel, Bitter Recluse

    5.8
  • Blessed Ghoul

    212. Blessed Ghoul

    4.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.