Diviner of Victory // Unwind History

Rare · Creature — Dwarf Wizard // Sorcery

Pick rating

7.6Very goodRank 24 of 280

Observed strength

59.9%Rank 30 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.6/10).

Why. A one mana blue creature that enters prepared: you can cast a copy of its sorcery for two mana, which returns an opposing creature with mana value 3 or less to hand, then surveils 1. Every scry or surveil gives the 1/1 +1/+1 until end of turn.

Risks. The 1/1 is weak alone. The bounce only hits cheap creatures, and there is no permanent gain.

In the draft. A good tempo card in blue, a mid-pack pick. Stronger in a blue deck with surveil.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.9 %(set average : 56.2 %)
Card in the opening hand60.3 %(set average : 54.8 %)
Card drawn during the game59.8 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +6.2 win-rate points

Its place in the set

  • Rare: rank 7 of 64
  • Blue: rank 5 of 39
  • Cost 1: rank 4 of 22
  • Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,857 games58.9 %(all pairs : 57.2 %)
4,342 games57.3 %(all pairs : 57.2 %)
2,720 games58.1 %(all pairs : 57.2 %)
1,096 games52.4 %(all pairs : 57.2 %)
732 games58.2 %(all pairs : 57.2 %)
668 games57.5 %(all pairs : 57.2 %)
393 games58.5 %(all pairs : 57.2 %)
390 games50.8 %(all pairs : 57.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand61.7 %· 1,030 games
All players, card in hand59.8 %· 8,364 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.0 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.5 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy57.3 % · 15,834 games
  • 2 copies54.6 % · 522 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Yuriko, Hope from the Shadows

    146. Yuriko, Hope from the Shadows

    5.6
  • Unsummon

    172. Unsummon

    5.2
  • Perfected Theory

    268. Perfected Theory

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.