Primal Witchstalker
Uncommon · Creature — Wolf
6.4GoodRank 85 of 280
59.1%Rank 42 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A three-mana 2/1 with menace that, when it enters, mills four and returns a land card from your graveyard to the battlefield tapped. You gain a land and fill the graveyard.
Risks. If your graveyard holds no land card, you get nothing extra. The body is small and fragile.
In the draft. A good black-green card, especially in a deck that uses the graveyard. A solid pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.5 win-rate points
Its place in the set
- Uncommon: rank 22 of 109
- Multicolour: rank 27 of 54
- Cost 3: rank 19 of 73
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.7 % · 18,840 games
- 2 copies57.7 % · 7,057 games
- 3 copies59.6 % · 1,429 games
- 4 copies or more65.4 % · 104 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Terminal Criticism260 games · 58.8 % (instead of 53.1% expected)
- Ajani's Anguish775 games · 59.7 % (instead of 57.0% expected)
- Danitha, Spear of Agony1,615 games · 55.7 % (instead of 53.3% expected)
- Stingerquill Annex4,331 games · 59.2 % (instead of 56.9% expected)
Cards it wins less with
- Puppet Crafting259 games · 48.6 % (instead of 53.6% expected)
- Hall of Echoes385 games · 51.4 % (instead of 55.4% expected)
- Titanbones, Towering Heart1,171 games · 50.6 % (instead of 54.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




