Primal Witchstalker

Uncommon · Creature — Wolf

Pick rating

6.4GoodRank 85 of 280

Observed strength

59.1%Rank 42 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A three-mana 2/1 with menace that, when it enters, mills four and returns a land card from your graveyard to the battlefield tapped. You gain a land and fill the graveyard.

Risks. If your graveyard holds no land card, you get nothing extra. The body is small and fragile.

In the draft. A good black-green card, especially in a deck that uses the graveyard. A solid pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.1 %(set average : 56.2 %)
Card in the opening hand61.3 %(set average : 54.8 %)
Card drawn during the game57.8 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +4.5 win-rate points

Its place in the set

  • Uncommon: rank 22 of 109
  • Multicolour: rank 27 of 54
  • Cost 3: rank 19 of 73
  • Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

12,443 games57.6 %(all pairs : 57.1 %)
5,482 games56.9 %(all pairs : 57.1 %)
3,723 games58.4 %(all pairs : 57.1 %)
1,684 games53.9 %(all pairs : 57.1 %)
1,392 games58.3 %(all pairs : 57.1 %)

splash

911 games57.5 %(all pairs : 57.1 %)

splash

339 games49.3 %(all pairs : 57.1 %)

splash

318 games61.0 %(all pairs : 57.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.5 %· 2,077 games
All players, card in hand60.0 %· 14,909 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.3 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.7 % · 18,840 games
  • 2 copies57.7 % · 7,057 games
  • 3 copies59.6 % · 1,429 games
  • 4 copies or more65.4 % · 104 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Ingris Stingerquill

    4. Ingris Stingerquill

    9.0
  • Vraska, the Cutting Glare

    22. Vraska, the Cutting Glare

    7.7
  • Vindictive Triumph

    34. Vindictive Triumph

    7.4
  • Tenured Tethermage

    36. Tenured Tethermage

    7.3

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.