Traxos, Scourge Eternal
Uncommon · Legendary Artifact Creature — Dragon Construct
5.0PlayableRank 188 of 280
51.6%Rank 231 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A four-mana colorless 5/4 artifact creature with trample, so it fits in any deck. Whenever you cast an artifact or creature spell, it untaps. In a creature-heavy deck it attacks nearly every turn.
Risks. It does not untap in your untap step: if none of your spells untaps it, it sits tapped and does not block. A deck with few creatures leaves it idle.
In the draft. A good mid-pack pick for a deck with many creatures. Do not take it for a controlling deck short on creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Uncommon: rank 86 of 109
- Colourless: rank 20 of 32
- Cost 4: rank 23 of 37
- Average pick: 9.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 10,782 games
- 2 copies50.6 % · 597 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hexhaven Invigorator227 games · 59.5 % (instead of 51.5% expected)
- Rampart Hunter301 games · 53.5 % (instead of 47.7% expected)
- Winter, Team Player399 games · 53.4 % (instead of 48.3% expected)
- Karn, Gilded Guardian154 games · 54.5 % (instead of 49.6% expected)
Cards it wins less with
- Puppet Crafting198 games · 45.5 % (instead of 50.1% expected)
- Surveillance Phantasm1,180 games · 50.3 % (instead of 54.8% expected)
- Way of the Paradox799 games · 49.1 % (instead of 53.4% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
