Way of the Paradox
Uncommon · Legendary Enchantment
5.2PlayableRank 175 of 280
56.4%Rank 98 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins more than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A solid playable that rarely gets cut (5.2/10).
Why. On entering, Empower Jace 5 gives you a planeswalker with five loyalty. Each time you activate a loyalty ability you gain 1 life and may play an additional land that turn. It is a slow but steady engine for lifegain and ramp decks.
Risks. It does nothing to the board the turn you cast it and relies on a planeswalker that can be attacked. With no other planeswalkers it only triggers off the Jace token.
In the draft. A mid-pack pick for a green deck that cashes in on lifegain. Lower priority than creatures and removal, but playable in the right shell.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.8 win-rate points
Its place in the set
- Uncommon: rank 81 of 109
- Green: rank 23 of 37
- Cost 3: rank 47 of 73
- Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 22,000 games
- 2 copies55.2 % · 1,555 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stingerquill Annex1,516 games · 59.1 % (instead of 55.0% expected)
- Eye of Jace437 games · 54.5 % (instead of 50.5% expected)
- Ajani Unrelenting626 games · 66.6 % (instead of 63.1% expected)
- Germinate Recruits271 games · 52.4 % (instead of 49.6% expected)
Cards it wins less with
- Arni, Renowned Champion421 games · 44.4 % (instead of 49.2% expected)
- Refute Destiny156 games · 46.8 % (instead of 51.5% expected)
- Traxos, Scourge Eternal799 games · 49.1 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




