Jolly Gerbils
Uncommon · Creature — Hamster Citizen
5.4PlayableRank 144 of 261
54.9%Rank 156 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A 2/3 for two mana, a good defensive body, that draws a card each time you give a gift. With Gift spells, it pays back the card you hand the opponent.
Risks. Without Gift spells it's a vanilla 2/3. Giving gifts also helps the opponent.
In the draft. A good pick for a white deck with several Gift spells. Otherwise it's a decent body for the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Uncommon: rank 62 of 100
- White: rank 24 of 40
- Cost 2: rank 45 of 82
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 58,501 games
- 2 copies54.5 % · 9,223 games
- 3 copies59.2 % · 1,096 games
Win rate since the set came out (card in hand)
- First two weeks55.1 % · 18,575 games
- Next two weeks53.9 % · 8,092 games
- After that55.6 % · 3,412 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sunspine Lynx1,172 games · 55.2 % (instead of 53.0% expected)
- Three Tree City384 games · 53.6 % (instead of 51.7% expected)
- Hazardroot Herbalist5,218 games · 54.9 % (instead of 53.2% expected)
Cards it wins less with
- Wear Down236 games · 44.9 % (instead of 48.3% expected)
- Pond Prophet3,883 games · 52.2 % (instead of 54.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




