Bloomburrow (BLB)

Released August 2, 2024 · 261 rated cards

Artwork: Gev, Scaled Scorch

In figures

  • 931,230 games analysed
  • On the play: 58.0% wins, against 51.2% on the draw
  • A game lasts 8.9 turns on average

What players think

Bloomburrow is seen as a fairly fast, creature-based format with thin fixing (two-color decks are the norm) and removal coming mostly from white and black. Opinions split on archetypes: some put the Rabbits and Squirrels on top and the Birds and Otters at the bottom, while others champion the Mice , Frogs and Raccoons and find the Squirrels badly undercooked. Our measured games side with the former: the Lizards , Squirrels and Rabbits hold the top three spots, and and come last. The Mice and Raccoons only land in the middle of the ranking.

Colour pairs

Win rate of the decks of each pair, from real games of online draft players.

PairShare of gamesWin rateStrong playersOver time
Squirrels and Forage16.4 %55.6 %54.0 %56.2 → 54.5 → 55.5
Rabbits and Tokens14.7 %55.6 %54.8 %56.1 → 54.9 → 55.1
Frogs and Bounce11.7 %54.9 %54.1 %54.9 → 54.4 → 55.7
Bats and Life11.5 %55.4 %54.1 %55.5 → 55.1 → 55.1
Valiant Mice9.8 %54.5 %53.1 %54.5 → 54.2 → 55.1
Aggro Lizards8.8 %56.0 %54.8 %56.1 → 55.9 → 56.0
Raccoons and Expend6.9 %53.8 %52.3 %54.0 → 53.2 → 53.7
Rats and Graveyard6.2 %53.6 %53.3 %53.8 → 53.1 → 53.5
Otters and Spells4.2 %50.8 %51.2 %49.9 → 51.6 → 53.2
Flying Birds3.4 %52.4 %51.6 %52.5 → 52.1 → 52.4

Archetypes: the gold uncommons

  • Flying Birds

    52.4 % win rate3.4 % of games
    • 117. Plumecreed Mentor

      5.8
    • 115. Kastral, the Windcrested

      5.8
  • Rats and Graveyard

    53.6 % win rate6.2 % of games

    Threshold

    • 119. Tidecaller Mentor

      5.8
    • 55. Vren, the Relentless

      6.8
  • Aggro Lizards

    56.0 % win rate8.8 % of games
    • 33. Fireglass Mentor

      7.3
    • 1. Gev, Scaled Scorch

      9.4
    • 65. The Infamous Cruelclaw

      6.6
  • Raccoons and Expend

    53.8 % win rate6.9 % of games

    Expend

    • 66. Wandertale Mentor

      6.6
    • 52. Muerra, Trash Tactician

      6.8
  • Rabbits and Tokens

    55.6 % win rate14.7 % of games

    Offspring

    • 26. Burrowguard Mentor

      7.5
    • 16. Finneas, Ace Archer

      8.1
  • Bats and Life

    55.4 % win rate11.5 % of games
    • 165. Starseer Mentor

      5.2
    • 14. Zoraline, Cosmos Caller

      8.2
    • 43. Lunar Convocation

      7.0
  • Valiant Mice

    54.5 % win rate9.8 % of games

    Valiant

    • 173. Seedglaive Mentor

      5.0
    • 12. Mabel, Heir to Cragflame

      8.3
  • Frogs and Bounce

    54.9 % win rate11.7 % of games
    • 101. Lilysplash Mentor

      6.0
    • 60. Clement, the Worrywort

      6.6
    • 9. Dreamdew Entrancer

      8.6
  • Squirrels and Forage

    55.6 % win rate16.4 % of games

    Forage

    • 37. Vinereap Mentor

      7.2
    • 19. Camellia, the Seedmiser

      7.8
    • 18. Ygra, Eater of All

      7.9
  • Otters and Spells

    50.8 % win rate4.2 % of games
    • 189. Stormcatch Mentor

      4.8
    • 181. Alania, Divergent Storm

      4.8
    • 63. Ral, Crackling Wit

      6.6

Mechanics of the set

  • Offspring

    You may pay an additional cost as you cast the creature; if you did, when it enters, you create a 1/1 token copy of it.

  • Gift

    As you cast the spell, you may promise an opponent a gift (a card, a Food token, a Treasure token or a tapped 1/1 Fish); they get it, and the spell usually has a stronger effect.

  • Valiant

    An effect when the creature becomes the target of a spell or ability you control for the first time each turn.

  • Threshold

    An effect that applies or triggers only if you have seven or more cards in your graveyard.

  • Expend

    An effect when you spend your fourth total mana to cast spells during a turn (expend 4), or your eighth (expend 8).

  • Forage

    To forage, you exile three cards from your graveyard or sacrifice a Food.

  • Class

    An enchantment that levels up: paying a level's cost, at sorcery speed, adds its ability to the earlier ones.

The best cards

By colour

Rank by our rating, then rank by win rate when the card is in hand.

They win more than their rank

  1. 172. Pond Prophet172 → 675.0
  2. 190. Treeguard Duo190 → 934.8
  3. 196. Glidedive Duo196 → 1074.6
  4. 168. Bakersbane Duo168 → 815.0
  5. 188. Polliwallop188 → 1014.8

They win less than their rank

  1. 32. Three Tree City32 → 2387.4
  2. 69. For the Common Good69 → 2626.6
  3. 59. Baylen, the Haymaker59 → 2436.6
  4. 92. Wear Down92 → 2646.2
  5. 93. Stormsplitter93 → 2656.1

To remember

  • Twenty-two cards have Gift: read each one, since the effect you gain differs; on Nocturnal Hunger, not giving costs you 2 life, and on Parting Gust, with no gift the creature comes back.
  • Ten Class enchantments need mana and time to level up; ten Expend cards, on the other hand, want you to spend four mana on spells every turn.
  • Each colour pair has its own gold uncommon "Mentor": it is the clearest signal of the open pair.
  • The five "Village" lands give their colour only to cast creatures; for your other spells they only give colourless mana.

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.