Bloodghast
Rare · Creature — Vampire Spirit
4.4WeakRank 211 of 271
49.0%Rank 267 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 2/1 for two black mana that returns from the graveyard to the battlefield whenever a land enters under your control. It is a recurring threat and a fine sacrifice target, and it has haste as long as an opponent has 10 or less life.
Risks. It cannot block, so it is a pure attacker and useless on defence. The body is fragile, and the double black weighs on two-colour decks.
In the draft. For an aggressive black deck or one with sacrifice. In a more controlling deck it matters less; take it without hurry.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -4.4 win-rate points
Its place in the set
- Rare: rank 59 of 60
- Black: rank 27 of 37
- Cost 2: rank 53 of 64
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.0 % · 10,877 games
- 2 copies48.5 % · 582 games
Win rate since the set came out (card in hand)
- First two weeks49.5 % · 3,160 games
- Next two weeks48.0 % · 1,282 games
- After that49.4 % · 439 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Dynamite Diver1,098 games · 55.0 % (instead of 49.7% expected)
- Pride of the Road589 games · 54.5 % (instead of 49.8% expected)
- Walking Sarcophagus1,633 games · 53.6 % (instead of 50.1% expected)
- Bleachbone Verge588 games · 54.3 % (instead of 51.1% expected)
Cards it wins less with
- Gearseeker Serpent577 games · 44.7 % (instead of 49.2% expected)
- Haunt the Network908 games · 48.5 % (instead of 51.9% expected)
- Flood the Engine692 games · 48.6 % (instead of 52.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




