Far Fortune, End Boss
Rare · Legendary Creature — Human Mercenary
6.8GoodRank 54 of 271
59.5%Rank 29 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A 4/5 for four that deals 1 damage to the opponent whenever you attack, which pushes your speed up. At max speed, your sources dealing damage to the opponent or their permanents deal 1 extra.
Risks. Two colours, and it is an obvious removal target. It loses value if killed before you attack.
In the draft. A good pick for aggressive black-red. You play it on turn 4 as a good 4/5 even without the speed.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.1 win-rate points
Its place in the set
- Rare: rank 29 of 60
- Multicolour: rank 20 of 43
- Cost 4: rank 11 of 41
- Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.1 % · 33,113 games
- 2 copies58.2 % · 2,085 games
Win rate since the set came out (card in hand)
- First two weeks59.8 % · 9,136 games
- Next two weeks57.9 % · 4,821 games
- After that59.4 % · 1,832 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Burnout Bashtronaut3,501 games · 59.8 % (instead of 56.0% expected)
- Coalstoke Gearhulk2,082 games · 57.1 % (instead of 54.0% expected)
- Gastal Thrillroller2,982 games · 57.4 % (instead of 54.4% expected)
Cards it wins less with
- Daretti, Rocketeer Engineer809 games · 47.0 % (instead of 51.2% expected)
- Camera Launcher1,840 games · 50.1 % (instead of 53.9% expected)
Where it is played
B/R · 30 %
Played in 4.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




