Chandra, Spark Hunter
Mythic · Legendary Planeswalker — Chandra
7.8Very goodRank 20 of 271
58.5%Rank 43 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.8/10).
Why. A four-mana planeswalker whose zero ability creates a colorless 3/2 Vehicle artifact token with crew 1, and which turns one of your Vehicles into a haste artifact creature each combat. Its plus ability turns a sacrificed artifact or a discarded card into a new card.
Risks. You need creatures to crew your Vehicles and to defend her. Without Vehicles she loses most of her value.
In the draft. Good in a red deck with Vehicles or artifacts, to take behind the strongest cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.9 win-rate points
Its place in the set
- Mythic: rank 10 of 20
- Red: rank 4 of 38
- Cost 4: rank 6 of 41
- Average pick: 1.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 21,369 games
- 2 copies56.9 % · 216 games
Win rate since the set came out (card in hand)
- First two weeks59.4 % · 5,687 games
- Next two weeks58.1 % · 2,806 games
- After that56.7 % · 1,004 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kolodin, Triumph Caster821 games · 54.7 % (instead of 50.6% expected)
- Apocalypse Runner1,601 games · 57.0 % (instead of 54.0% expected)
- Spire Mechcycle2,531 games · 54.8 % (instead of 52.1% expected)
Cards it wins less with
- Back on Track1,213 games · 52.6 % (instead of 56.4% expected)
- Hour of Victory1,196 games · 51.6 % (instead of 55.0% expected)
- Chitin Gravestalker1,236 games · 51.5 % (instead of 54.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




