Sita Varma, Masked Racer
Rare · Legendary Creature — Human Rogue
7.4Very goodRank 31 of 271
60.3%Rank 20 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.4/10).
Why. A two-mana 2/3 whose Exhaust, for X plus two green and one blue mana, puts X counters on her and can set the base power and toughness of your other creatures to her power for the turn. A possible finisher with a wide board.
Risks. Its Exhaust is expensive and works only once, and the 2/3 is modest before then. She needs a wide board to be decisive.
In the draft. A good pick for green-blue, especially as a two-drop. Better with a wide creature base.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +6.8 win-rate points
Its place in the set
- Rare: rank 17 of 60
- Multicolour: rank 10 of 43
- Cost 2: rank 5 of 64
- Average pick: 2.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 39,318 games
- 2 copies57.2 % · 2,557 games
Win rate since the set came out (card in hand)
- First two weeks61.5 % · 11,482 games
- Next two weeks59.0 % · 5,318 games
- After that58.0 % · 1,916 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Spell Pierce523 games · 53.9 % (instead of 51.2% expected)
- Spikeshell Harrier8,792 games · 60.1 % (instead of 58.1% expected)
- Point the Way639 games · 51.5 % (instead of 49.6% expected)
Cards it wins less with
- Pactdoll Terror2,368 games · 52.1 % (instead of 56.7% expected)
- Maximum Overdrive2,332 games · 52.2 % (instead of 56.6% expected)
- Wreckage Wickerfolk3,146 games · 53.2 % (instead of 57.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




