Point the Way
Uncommon · Enchantment
4.4WeakRank 220 of 271
43.7%Rank 273 of 273 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A one-mana enchantment. For four mana you sacrifice it and fetch up to as many basic lands as your speed, which enter tapped.
Risks. You pay one mana to cast it, then four more for a tiny gain if your speed is low. It does nothing on the battlefield.
In the draft. One of the weakest cards in the set for a normal draft deck. Avoid it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -6.1 win-rate points
Its place in the set
- Uncommon: rank 78 of 100
- Green: rank 34 of 37
- Cost 1: rank 29 of 29
- Average pick: 11.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.2 % · 6,323 games
- 2 copies41.5 % · 265 games
Win rate since the set came out (card in hand)
- First two weeks44.2 % · 2,015 games
- Next two weeks45.1 % · 596 games
- After that39.6 % · 227 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Pit Automaton608 games · 53.6 % (instead of 47.6% expected)
- Glitch Ghost Surveyor478 games · 50.2 % (instead of 44.9% expected)
- Scoured Barrens448 games · 52.0 % (instead of 47.5% expected)
- Sab-Sunen, Luxa Embodied495 games · 57.2 % (instead of 52.9% expected)
Cards it wins less with
- Maximum Overdrive526 games · 42.8 % (instead of 48.1% expected)
- Dynamite Diver397 games · 41.1 % (instead of 45.8% expected)
- Deathless Pilot691 games · 43.6 % (instead of 47.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




