Glister Bairn
Uncommon · Creature — Ouphe
2.0WeakRank 251 of 264
52.3%Rank 217 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 1/4 that gives another creature +X/+X at the beginning of combat, X being the number of colors among your permanents. With two colors that is +2/+2 each attack: a decent combat engine.
Risks. It needs another creature to boost and costs five with three green-blue hybrid. It has almost no power of its own, and removal on it shuts the effect off.
In the draft. A fair filler pick for green-blue, or green with blue support. Take it if your deck has evasive creatures to make use of it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Uncommon: rank 92 of 100
- Multicolour: rank 49 of 49
- Cost 5: rank 32 of 32
- Average pick: 7.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 22,458 games
- 2 copies50.1 % · 2,191 games
- 3 copies50.7 % · 140 games
Win rate since the set came out (card in hand)
- First two weeks52.5 % · 7,992 games
- Next two weeks54.4 % · 2,352 games
- After that52.1 % · 891 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Giantfall1,420 games · 53.3 % (instead of 49.5% expected)
- Rime Chill2,833 games · 51.6 % (instead of 48.7% expected)
- Bre of Clan Stoutarm929 games · 52.1 % (instead of 49.3% expected)
- Eclipsed Realms1,499 games · 53.8 % (instead of 51.0% expected)
Cards it wins less with
- Morcant's Loyalist1,531 games · 49.8 % (instead of 54.5% expected)
- Celestial Reunion245 games · 47.3 % (instead of 50.4% expected)
- Graveshifter1,413 games · 48.3 % (instead of 51.2% expected)
Where it is played
G/U · 40 %
Played in 4.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




