Maralen, Fae Ascendant

Rare · Legendary Creature — Elf Faerie Noble

Pick rating

6.8GoodRank 54 of 264

Observed strength

60.4%Rank 33 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.8/10).

Why. A five-mana 4/5 flyer that exiles the top two cards of an opponent's library whenever she or another Elf or Faerie enters. Once each turn, you may cast for free a spell exiled this turn with mana value up to the number of your Elves and Faeries.

Risks. Three colors, so she's hard to cast. Her effect needs other Elves and Faeries; without them the body is her only argument.

In the draft. A pick for a black-green deck with a blue splash. Take her if your mana allows it.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.4 %(set average : 55.7 %)
Card in the opening hand57.4 %(set average : 54.5 %)
Card drawn during the game62.3 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +10.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)80.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 27 of 61
  • Multicolour: rank 19 of 49
  • Cost 5: rank 11 of 32
  • Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

13,179 games57.9 %(all pairs : 55.4 %)

splash

3,881 games52.2 %(all pairs : 55.4 %)
1,116 games49.5 %(all pairs : 55.4 %)

splash

684 games56.9 %(all pairs : 55.4 %)

splash

546 games54.0 %(all pairs : 55.4 %)

splash

454 games47.6 %(all pairs : 55.4 %)

splash

297 games44.8 %(all pairs : 55.4 %)
240 games49.2 %(all pairs : 55.4 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.6 %· 2,355 games
All players, card in hand60.9 %· 9,377 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.7 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.3 % · 20,407 games
  • 2 copies58.2 % · 1,018 games

Win rate since the set came out (card in hand)

  • First two weeks60.2 % · 6,402 games
  • Next two weeks62.4 % · 2,140 games
  • After that62.3 % · 835 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Wistfulness

    1. Wistfulness

    9.4
  • Vibrance

    2. Vibrance

    9.3
  • Ashling's Command

    4. Ashling's Command

    9.0
  • Grub's Command

    7. Grub's Command

    8.7

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.