Maralen, Fae Ascendant
Rare · Legendary Creature — Elf Faerie Noble
6.8GoodRank 54 of 264
60.4%Rank 33 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A five-mana 4/5 flyer that exiles the top two cards of an opponent's library whenever she or another Elf or Faerie enters. Once each turn, you may cast for free a spell exiled this turn with mana value up to the number of your Elves and Faeries.
Risks. Three colors, so she's hard to cast. Her effect needs other Elves and Faeries; without them the body is her only argument.
In the draft. A pick for a black-green deck with a blue splash. Take her if your mana allows it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +10.3 win-rate points
Its place in the set
- Rare: rank 27 of 61
- Multicolour: rank 19 of 49
- Cost 5: rank 11 of 32
- Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.3 % · 20,407 games
- 2 copies58.2 % · 1,018 games
Win rate since the set came out (card in hand)
- First two weeks60.2 % · 6,402 games
- Next two weeks62.4 % · 2,140 games
- After that62.3 % · 835 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Eclipsed Realms2,675 games · 58.0 % (instead of 54.8% expected)
- Oko, Lorwyn Liege // Oko, Shadowmoor Scion700 games · 56.9 % (instead of 53.8% expected)
- Blighted Blackthorn1,089 games · 54.3 % (instead of 51.2% expected)
- Bloodline Bidding1,789 games · 59.3 % (instead of 56.8% expected)
Cards it wins less with
- Temporal Cleansing1,713 games · 49.7 % (instead of 56.1% expected)
- Stratosoarer1,432 games · 48.4 % (instead of 54.4% expected)
- Crossroads Watcher1,335 games · 50.0 % (instead of 55.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




