Kithkeeper
Uncommon · Creature — Elemental
4.4WeakRank 212 of 264
53.7%Rank 174 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. Seven mana for a 3/3 that makes as many 1/1 green and white Kithkin creature tokens as there are colours among your permanents (Vivid). Tapping three untapped creatures gives it +3/+0 and flying until end of turn, a decent finisher.
Risks. Seven mana is a lot, and Vivid gives little in two colours. Removal on the 3/3 leaves only a few small tokens.
In the draft. Top-end for a slow deck. Play no more than one, and take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.7 win-rate points
Its place in the set
- Uncommon: rank 80 of 100
- White: rank 34 of 41
- Cost 7: rank 4 of 7
- Average pick: 7.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 25,063 games
- 2 copies52.8 % · 2,635 games
- 3 copies54.5 % · 145 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 8,504 games
- Next two weeks54.4 % · 3,081 games
- After that51.9 % · 996 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Prismatic Undercurrents2,352 games · 51.1 % (instead of 45.9% expected)
- Catharsis1,042 games · 53.6 % (instead of 49.1% expected)
- Scuzzback Scrounger1,258 games · 55.9 % (instead of 51.4% expected)
- Giantfall1,880 games · 54.5 % (instead of 50.4% expected)
Cards it wins less with
- Brigid's Command1,421 games · 50.8 % (instead of 54.5% expected)
- Lys Alana Informant3,078 games · 50.3 % (instead of 53.8% expected)
- Springleaf Drum767 games · 44.9 % (instead of 48.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.

