Virulent Emissary

Uncommon · Creature — Elf Assassin

Pick rating

6.6GoodRank 69 of 264

Observed strength

58.3%Rank 63 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A one-mana creature with deathtouch: it deters almost any attack and trades up for a much costlier creature. Each other creature that enters under your control gains you 1 life, which adds up over a long game.

Risks. A 1/1 dies to everything, and the life gain will not win a game by itself. Played late, it is little more than a blocker.

In the draft. A good early drop, especially in green. Take it in a deck with plenty of small creatures, but not over a removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.3 %(set average : 55.7 %)
Card in the opening hand59.2 %(set average : 54.5 %)
Card drawn during the game57.6 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +3.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 18 of 100
  • Green: rank 8 of 40
  • Cost 1: rank 9 of 22
  • Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

33,773 games58.3 %(all pairs : 57.1 %)
10,626 games57.0 %(all pairs : 57.1 %)
1,952 games53.5 %(all pairs : 57.1 %)
1,696 games53.6 %(all pairs : 57.1 %)
1,356 games52.8 %(all pairs : 57.1 %)
1,353 games50.7 %(all pairs : 57.1 %)
1,141 games53.5 %(all pairs : 57.1 %)
711 games54.4 %(all pairs : 57.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.8 %· 6,019 games
All players, card in hand58.9 %· 24,351 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.9 % · 46,818 games
  • 2 copies57.7 % · 6,961 games
  • 3 copies60.3 % · 642 games

Win rate since the set came out (card in hand)

  • First two weeks58.9 % · 16,537 games
  • Next two weeks59.3 % · 5,595 games
  • After that58.3 % · 2,219 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Keep Out3,294 games · 52.6 % (instead of 55.9% expected)

Where it is played

B/G · 32 %

Played in 9.6% of the decks of the set

Other cards of the same cost and colours

  • Figure of Fable

    30. Figure of Fable

    7.4
  • Celestial Reunion

    42. Celestial Reunion

    7.0
  • Blossoming Defense

    142. Blossoming Defense

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.