Emptiness

Mythic · Creature — Elemental Incarnation

Pick rating

6.4GoodRank 80 of 264

Observed strength

56.8%Rank 87 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A 3/5 with mana value six whose effect depends on the mana you spend: two white mana return a creature card with mana value 3 or less from your graveyard to the battlefield, and two black mana put three -1/-1 counters on a creature. Spend both and you get both.

Risks. Each effect needs the right mana spent. Cast with evoke for two mana, it is sacrificed on entering: a cheap effect, but no body.

In the draft. Take it if you play white or black: two mana of either colour is enough for an effect. Evoke makes it flexible. A stocked graveyard or a target for the counters is worth more than an empty hand.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.8 %(set average : 55.7 %)
Card in the opening hand53.6 %(set average : 54.5 %)
Card drawn during the game59.0 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +5.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 61.0 %)

Its place in the set

  • Mythic: rank 19 of 22
  • Multicolour: rank 25 of 49
  • Cost 6: rank 5 of 12
  • Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,908 games59.0 %(all pairs : 54.1 %)

splash

1,742 games53.4 %(all pairs : 54.1 %)

splash

1,720 games54.5 %(all pairs : 54.1 %)

splash

1,648 games54.9 %(all pairs : 54.1 %)

splash

939 games52.2 %(all pairs : 54.1 %)
863 games48.0 %(all pairs : 54.1 %)
330 games53.3 %(all pairs : 54.1 %)

splash

282 games50.0 %(all pairs : 54.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.0 %· 1,247 games
All players, card in hand57.5 %· 5,259 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.5 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.6 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.0 % · 12,112 games
  • 2 copies58.4 % · 154 games

Win rate since the set came out (card in hand)

  • First two weeks57.1 % · 3,591 games
  • Next two weeks57.8 % · 1,219 games
  • After that59.5 % · 449 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Meanders Guide689 games · 47.5 % (instead of 54.3% expected)
  • Personify864 games · 49.0 % (instead of 54.0% expected)
  • Shore Lurker1,089 games · 49.0 % (instead of 53.4% expected)

Other cards of the same cost and colours

  • Trystan's Command

    18. Trystan's Command

    7.9
  • Deceit

    43. Deceit

    7.0
  • Catharsis

    127. Catharsis

    5.6
  • Winnowing

    137. Winnowing

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.