Emptiness
Mythic · Creature — Elemental Incarnation
6.4GoodRank 80 of 264
56.8%Rank 87 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A 3/5 with mana value six whose effect depends on the mana you spend: two white mana return a creature card with mana value 3 or less from your graveyard to the battlefield, and two black mana put three -1/-1 counters on a creature. Spend both and you get both.
Risks. Each effect needs the right mana spent. Cast with evoke for two mana, it is sacrificed on entering: a cheap effect, but no body.
In the draft. Take it if you play white or black: two mana of either colour is enough for an effect. Evoke makes it flexible. A stocked graveyard or a target for the counters is worth more than an empty hand.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.6 win-rate points
Its place in the set
- Mythic: rank 19 of 22
- Multicolour: rank 25 of 49
- Cost 6: rank 5 of 12
- Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 12,112 games
- 2 copies58.4 % · 154 games
Win rate since the set came out (card in hand)
- First two weeks57.1 % · 3,591 games
- Next two weeks57.8 % · 1,219 games
- After that59.5 % · 449 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Morcant's Loyalist1,281 games · 62.0 % (instead of 57.0% expected)
- Gloom Ripper700 games · 63.0 % (instead of 58.9% expected)
- Lys Alana Dignitary1,121 games · 59.8 % (instead of 56.0% expected)
- Vinebred Brawler1,119 games · 58.8 % (instead of 55.1% expected)
Cards it wins less with
- Meanders Guide689 games · 47.5 % (instead of 54.3% expected)
- Personify864 games · 49.0 % (instead of 54.0% expected)
- Shore Lurker1,089 games · 49.0 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




