Circle of Power

Uncommon · Sorcery

Pick rating

6.1PlayableRank 105 of 294

Observed strength

57.5%Rank 111 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.1/10).

Why. A four-mana sorcery that draws two cards and makes a 0/1 Wizard that pings the opponent for each noncreature spell you cast. Wizards get +1/+0 and lifelink that turn. A lot of value in one card.

Risks. You lose two life and add almost nothing to the board against an aggressive opponent. The 0/1 Wizard dies to anything and only pays off in a deck full of noncreature spells.

In the draft. A good mid-pack pick for slower black decks with plenty of instants and sorceries. Weaker in an aggro deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.5 %(set average : 56.4 %)
Card in the opening hand55.1 %(set average : 55.2 %)
Card drawn during the game59.0 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +3.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)79.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 42 of 110
  • Black: rank 15 of 42
  • Cost 4: rank 22 of 51
  • Average pick: 5.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,192 games56.4 %(all pairs : 56.0 %)
16,795 games56.7 %(all pairs : 56.0 %)
9,939 games56.2 %(all pairs : 56.0 %)
9,677 games57.3 %(all pairs : 56.0 %)
4,077 games52.9 %(all pairs : 56.0 %)
2,234 games54.3 %(all pairs : 56.0 %)
1,799 games57.0 %(all pairs : 56.0 %)
1,213 games53.9 %(all pairs : 56.0 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 8,348 games
All players, card in hand58.1 %· 30,110 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.9 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 56,496 games
  • 2 copies57.5 % · 7,976 games
  • 3 copies61.6 % · 722 games

Win rate since the set came out (card in hand)

  • First two weeks58.4 % · 15,942 games
  • Next two weeks57.5 % · 10,786 games
  • After that58.2 % · 3,382 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Where it is played

B/R · 46 %B/W · 25 %

Played in 8.5% of the decks of the set

Other cards of the same cost and colours

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    20. Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    7.9
  • Jenova, Ancient Calamity

    33. Jenova, Ancient Calamity

    7.4
  • Vincent Valentine // Galian Beast

    55. Vincent Valentine // Galian Beast

    6.9
  • Sephiroth's Intervention

    75. Sephiroth's Intervention

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.