Sephiroth's Intervention

Common · Instant

Pick rating

6.6GoodRank 75 of 294

Observed strength

58.6%Rank 65 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the best commons of the format (6.6/10).

Why. Unconditional instant-speed removal: it destroys any creature and gains you 2 life. The four-mana price is its only real drawback.

Risks. Four mana is slow and costs tempo against a fast deck. It only answers creatures.

In the draft. Take it in black ahead of most creatures. It is a common, so you can gather several copies.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.6 %(set average : 56.4 %)
Card in the opening hand55.1 %(set average : 55.2 %)
Card drawn during the game60.9 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +5.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)94.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 9 of 90
  • Black: rank 10 of 42
  • Cost 4: rank 14 of 51
  • Average pick: 3.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

42,019 games57.5 %(all pairs : 56.1 %)
41,862 games56.5 %(all pairs : 56.1 %)
28,274 games56.7 %(all pairs : 56.1 %)
25,047 games56.0 %(all pairs : 56.1 %)
15,427 games55.5 %(all pairs : 56.1 %)
8,428 games53.5 %(all pairs : 56.1 %)
4,721 games55.7 %(all pairs : 56.1 %)

splash

3,954 games55.9 %(all pairs : 56.1 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 24,354 games
All players, card in hand58.9 %· 93,353 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.3 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 137,351 games
  • 2 copies56.7 % · 40,924 games
  • 3 copies58.3 % · 6,807 games
  • 4 copies or more58.1 % · 801 games

Win rate since the set came out (card in hand)

  • First two weeks59.4 % · 51,461 games
  • Next two weeks58.5 % · 32,209 games
  • After that57.5 % · 9,683 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 56 %B/G · 53 %

Played in 24% of the decks of the set

Other cards of the same cost and colours

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    20. Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    7.9
  • Jenova, Ancient Calamity

    33. Jenova, Ancient Calamity

    7.4
  • Vincent Valentine // Galian Beast

    55. Vincent Valentine // Galian Beast

    6.9
  • Squall, SeeD Mercenary

    76. Squall, SeeD Mercenary

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.