Fate of the Sun-Cryst

Common · Instant

Pick rating

4.2WeakRank 244 of 294

Observed strength

54.1%Rank 214 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A good playable, but is sometimes cut (4.2/10).

Why. A very flexible instant removal spell: it destroys any nonland permanent. It costs only three mana if it targets a tapped creature, which often happens after an attack.

Risks. At five mana with no tapped target it is expensive and slow. It cannot target lands.

In the draft. A versatile removal spell to play in white, but not ahead of better cards. One or two copies are enough.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.1 %(set average : 56.4 %)
Card in the opening hand51.6 %(set average : 55.2 %)
Card drawn during the game55.9 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)72.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 76 of 90
  • White: rank 41 of 43
  • Cost 5: rank 23 of 29
  • Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

26,476 games55.2 %(all pairs : 55.1 %)
21,843 games55.9 %(all pairs : 55.1 %)
19,910 games55.7 %(all pairs : 55.1 %)
17,276 games55.4 %(all pairs : 55.1 %)
2,943 games61.5 %(all pairs : 55.1 %)
2,719 games51.1 %(all pairs : 55.1 %)
1,723 games51.5 %(all pairs : 55.1 %)
1,479 games48.7 %(all pairs : 55.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.4 %· 9,605 games
All players, card in hand54.5 %· 47,042 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.0 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.4 % · 82,555 games
  • 2 copies54.2 % · 18,151 games
  • 3 copies53.8 % · 1,895 games
  • 4 copies or more51.5 % · 165 games

Win rate since the set came out (card in hand)

  • First two weeks54.3 % · 27,035 games
  • Next two weeks54.8 % · 14,991 games
  • After that54.8 % · 5,016 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Where it is played

B/W · 45 %G/W · 44 %

Played in 13% of the decks of the set

Other cards of the same cost and colours

  • Yuna, Hope of Spira

    4. Yuna, Hope of Spira

    9.0
  • Machinist's Arsenal

    48. Machinist's Arsenal

    7.0
  • Moogles' Valor

    57. Moogles' Valor

    6.8
  • Zidane, Tantalus Thief

    62. Zidane, Tantalus Thief

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.