Hope Estheim
Rare · Legendary Creature — Human Wizard
4.2WeakRank 245 of 294
51.5%Rank 294 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A 2/2 lifelinker for two mana in blue and white. At end of turn it mills the opponent for as many cards as the life you gained this turn, but that is a slow way to win.
Risks. Two colours demand a specific deck, and the body is fragile. You need to gain a lot of life in one turn for the mill to matter.
In the draft. A playable for a white-blue deck that gains life. Do not take it early: it is filler.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Rare: rank 56 of 74
- Multicolour: rank 37 of 41
- Cost 2: rank 56 of 63
- Average pick: 7.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.1 % · 7,118 games
- 2 copies46.9 % · 454 games
Win rate since the set came out (card in hand)
- First two weeks51.7 % · 2,107 games
- Next two weeks51.1 % · 1,012 games
- After that48.6 % · 278 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Absolute Virtue518 games · 56.2 % (instead of 49.8% expected)
- Aerith Gainsborough895 games · 54.6 % (instead of 50.0% expected)
- Rook Turret2,523 games · 51.4 % (instead of 47.4% expected)
- Adventurer's Airship481 games · 53.0 % (instead of 49.5% expected)
Cards it wins less with
- Excalibur II190 games · 35.3 % (instead of 44.2% expected)
- Baron, Airship Kingdom490 games · 42.9 % (instead of 50.5% expected)
- Treno, Dark City691 games · 43.3 % (instead of 49.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




