Gladiolus Amicitia
Uncommon · Legendary Creature — Human Warrior
6.0PlayableRank 110 of 294
57.5%Rank 107 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A six-mana 6/6 that fetches a land onto the battlefield tapped, then gives another of your creatures +2/+2 and trample whenever a land enters under your control. A big body and ramp in one card.
Risks. Six mana across two colours, and a legendary creature that dies to removal. Landfall does nothing without another creature, since it only targets others.
In the draft. A fair top-end red-green uncommon. Take it in a deck of big bodies that can trigger Landfall regularly.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.4 win-rate points
Its place in the set
- Uncommon: rank 47 of 110
- Multicolour: rank 27 of 41
- Cost 6: rank 6 of 17
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 40,460 games
- 2 copies55.6 % · 7,297 games
- 3 copies55.2 % · 279 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 12,383 games
- Next two weeks57.6 % · 7,355 games
- After that56.8 % · 2,459 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Elixir179 games · 54.2 % (instead of 46.7% expected)
- Tifa Lockhart1,877 games · 54.6 % (instead of 50.1% expected)
Cards it wins less with
- Blazing Bomb2,770 games · 51.0 % (instead of 55.2% expected)
Where it is played
G/R · 56 %
Played in 6.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




