Garnet, Princess of Alexandria
Uncommon · Legendary Creature — Human Noble Cleric
6.0PlayableRank 109 of 294
55.7%Rank 160 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A green-white gold 2/2 with lifelink for two mana. Each attack lets you remove lore counters from your Sagas to grow her with +1/+1 counters.
Risks. Without Sagas she is just a 2/2 lifelinker, which trades badly. She is locked into two colours, and removing lore counters shortens your Sagas.
In the draft. Play her in green-white if you have several Sagas, especially Summon ones. Otherwise treat her as a late pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.0 win-rate points
Its place in the set
- Uncommon: rank 46 of 110
- Multicolour: rank 26 of 41
- Cost 2: rank 24 of 63
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 21,458 games
- 2 copies55.4 % · 4,934 games
- 3 copies57.0 % · 456 games
Win rate since the set came out (card in hand)
- First two weeks55.6 % · 7,155 games
- Next two weeks57.0 % · 3,731 games
- After that55.8 % · 1,234 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Clive's Hideaway213 games · 57.7 % (instead of 48.2% expected)
- Cloud, Midgar Mercenary718 games · 60.0 % (instead of 56.8% expected)
- Cactuar1,181 games · 54.4 % (instead of 51.3% expected)
Cards it wins less with
- Combat Tutorial1,417 games · 50.5 % (instead of 56.0% expected)
Where it is played
G/W · 52 %
Played in 3.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




