Emrakul, the Exigent Doom
Mythic · Legendary Creature — Eldrazi
4.6WeakRank 213 of 280
52.3%Rank 217 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 12/12 flying trampler with ward (sacrifice three permanents) that untaps your lands when cast. For ten mana it ends the game; exiling it from hand to give a land two colorless mana helps you get there.
Risks. Ten mana is out of reach for most decks. The exile costs three mana, and the mana it gives is colorless.
In the draft. Only for a ramp deck with plenty of mana. Anywhere else, let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.6 win-rate points
Its place in the set
- Mythic: rank 23 of 26
- Colourless: rank 22 of 32
- Cost 10: rank 1 of 2
- Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hunter's Axe193 games · 58.5 % (instead of 49.9% expected)
- Vraska, the Cutting Glare230 games · 63.9 % (instead of 56.0% expected)
- Liliana the Repentant216 games · 60.6 % (instead of 53.4% expected)
- Living Library179 games · 58.1 % (instead of 51.7% expected)
Cards it wins less with
- Paradox Shaper // Omit Variables258 games · 44.2 % (instead of 52.7% expected)
- Tenured Tethermage272 games · 46.7 % (instead of 53.3% expected)
- Tether Technician238 games · 44.1 % (instead of 50.5% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
