Emrakul, the Exigent Doom

Mythic · Legendary Creature — Eldrazi

Pick rating

4.6WeakRank 213 of 280

Observed strength

52.3%Rank 217 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. A 12/12 flying trampler with ward (sacrifice three permanents) that untaps your lands when cast. For ten mana it ends the game; exiling it from hand to give a land two colorless mana helps you get there.

Risks. Ten mana is out of reach for most decks. The exile costs three mana, and the mana it gives is colorless.

In the draft. Only for a ramp deck with plenty of mana. Anywhere else, let it go.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.3 %(set average : 56.2 %)
Card in the opening hand48.0 %(set average : 54.8 %)
Card drawn during the game54.7 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +0.6 win-rate points

Its place in the set

  • Mythic: rank 23 of 26
  • Colourless: rank 22 of 32
  • Cost 10: rank 1 of 2
  • Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

768 games50.5 %(all pairs : 52.9 %)
392 games53.3 %(all pairs : 52.9 %)
376 games57.4 %(all pairs : 52.9 %)
308 games53.6 %(all pairs : 52.9 %)
215 games53.5 %(all pairs : 52.9 %)
206 games50.5 %(all pairs : 52.9 %)
188 games48.4 %(all pairs : 52.9 %)
171 games59.6 %(all pairs : 52.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.7 %· 154 games
All players, card in hand52.7 %· 1,663 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.3 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.6 %(set average : 53.1 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.