Living Library

Common · Artifact Creature — Book Illusion

Pick rating

3.9WeakRank 248 of 280

Observed strength

53.0%Rank 199 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (3.9/10).

Why. A two-mana 0/4 artifact creature: an early wall that blocks well. Later, for six mana and a sacrifice, it makes the owner of a creature or planeswalker an opponent controls shuffle it into their library.

Risks. It does not attack, and six mana for the effect is slow, so the removal comes only late. A real removal spell costs less.

In the draft. Defensive filler playable in any deck. A more active card is often better; take it late.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.0 %(set average : 56.2 %)
Card in the opening hand50.2 %(set average : 54.8 %)
Card drawn during the game54.8 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : -0.3 win-rate points

Its place in the set

  • Common: rank 69 of 81
  • Colourless: rank 27 of 32
  • Cost 2: rank 78 of 82
  • Average pick: 11.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,231 games56.7 %(all pairs : 54.2 %)
958 games55.4 %(all pairs : 54.2 %)
815 games53.0 %(all pairs : 54.2 %)
779 games56.4 %(all pairs : 54.2 %)
543 games56.4 %(all pairs : 54.2 %)
470 games53.0 %(all pairs : 54.2 %)
393 games53.4 %(all pairs : 54.2 %)
323 games53.6 %(all pairs : 54.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.3 %· 405 games
All players, card in hand54.7 %· 3,768 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.5 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy54.3 % · 6,908 games
  • 2 copies54.1 % · 801 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Echoverse Fulcrum

    18. The Echoverse Fulcrum

    8.0
  • Medic's Kitesail

    240. Medic's Kitesail

    4.1
  • Afterthought Sentry

    241. Afterthought Sentry

    4.0
  • Karn, Argent Defender

    257. Karn, Argent Defender

    2.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.