Living Library
Common · Artifact Creature — Book Illusion
3.9WeakRank 248 of 280
53.0%Rank 199 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.9/10).
Why. A two-mana 0/4 artifact creature: an early wall that blocks well. Later, for six mana and a sacrifice, it makes the owner of a creature or planeswalker an opponent controls shuffle it into their library.
Risks. It does not attack, and six mana for the effect is slow, so the removal comes only late. A real removal spell costs less.
In the draft. Defensive filler playable in any deck. A more active card is often better; take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.3 win-rate points
Its place in the set
- Common: rank 69 of 81
- Colourless: rank 27 of 32
- Cost 2: rank 78 of 82
- Average pick: 11.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.3 % · 6,908 games
- 2 copies54.1 % · 801 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Emrakul, the Exigent Doom179 games · 58.1 % (instead of 51.7% expected)
- Rise of the Deathbringer418 games · 58.9 % (instead of 53.5% expected)
- Vigorbloom Vanguard // Seed Suture536 games · 58.8 % (instead of 54.2% expected)
- Vraska, the Cutting Glare439 games · 61.7 % (instead of 57.3% expected)
Cards it wins less with
- Fblthp, Impossibly Lost725 games · 49.7 % (instead of 55.1% expected)
- Hexhaven Battalion1,313 games · 50.6 % (instead of 55.1% expected)
- Simulacrum Shaper401 games · 51.4 % (instead of 55.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




