Ferocity of the Hunt
Common · Enchantment — Aura
2.0WeakRank 262 of 280
52.9%Rank 206 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. An Aura with flash: +1/+0 and deathtouch for the enchanted creature. When that creature dies, it returns to the battlefield tapped. Played mid-combat, it can trap a big attacker, or bring your creature back if it dies.
Risks. It is an Aura, so you risk a two-for-one if the creature is exiled or bounced in response. If the creature dies on your turn, it comes back tapped and cannot block on the opponent's turn.
In the draft. A mediocre playable in a deck with green. Take it very late, below real removal and solid creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.6 win-rate points
Its place in the set
- Common: rank 78 of 81
- Multicolour: rank 54 of 54
- Cost 2: rank 81 of 82
- Average pick: 8.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 26,466 games
- 2 copies50.6 % · 2,756 games
- 3 copies46.9 % · 196 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Yargle, Glutton of Urborg184 games · 51.1 % (instead of 43.9% expected)
- Avatar of Burgeoning Echoes621 games · 59.1 % (instead of 54.3% expected)
- Stingcaster Mage411 games · 58.4 % (instead of 53.9% expected)
- Eardrum Rattler988 games · 54.8 % (instead of 50.3% expected)
Cards it wins less with
- Prophesied End1,553 games · 49.3 % (instead of 52.8% expected)
- Infinite Coursework2,376 games · 50.0 % (instead of 53.4% expected)
- Tarmogoyf927 games · 48.5 % (instead of 51.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




