Avatar of Burgeoning Echoes

Mythic · Creature — Avatar

Pick rating

8.9BombRank 5 of 280

Observed strength

60.3%Rank 25 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the 10 best cards of the set (8.9/10).

Why. A two mana 2/3 that triggers Empower Jace 2 every time a land enters under your control. You quickly get a Jace that surveils and draws, and the minus ten ability can be huge in long games.

Risks. It has no immediate effect on the board and the Jace is vulnerable to attacks. It needs green and blue from the start.

In the draft. A high pick if you are green-blue, especially with lands to play. Less attractive outside those two colours.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game60.3 %(set average : 56.2 %)
Card in the opening hand61.9 %(set average : 54.8 %)
Card drawn during the game59.4 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +8.8 win-rate points

Its place in the set

  • Mythic: rank 5 of 26
  • Multicolour: rank 3 of 54
  • Cost 2: rank 1 of 82
  • Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,844 games55.4 %(all pairs : 56.4 %)
1,075 games58.0 %(all pairs : 56.4 %)
573 games57.6 %(all pairs : 56.4 %)
512 games55.9 %(all pairs : 56.4 %)
367 games57.5 %(all pairs : 56.4 %)

splash

346 games57.8 %(all pairs : 56.4 %)

splash

325 games59.7 %(all pairs : 56.4 %)

splash

282 games52.5 %(all pairs : 56.4 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand60.3 %· 348 games
All players, card in hand61.0 %· 3,054 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.1 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.7 %(set average : 53.1 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Proctor of Potential

    31. Proctor of Potential

    7.4
  • Tarmogoyf

    39. Tarmogoyf

    7.2
  • Puppet Crafting

    45. Puppet Crafting

    7.0
  • Yoshimaru, Scrappy Stray

    51. Yoshimaru, Scrappy Stray

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.