Protege's Awakening

Common · Sorcery

Pick rating

4.4WeakRank 225 of 280

Observed strength

58.6%Rank 49 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A good playable, but is sometimes cut (4.4/10).

Why. A four-mana sorcery that does Empower Jace 6 and then draws a card. The Jace token lets you draw two cards over two turns, or surveil, and soaks up damage.

Risks. No immediate effect on opposing creatures, so it's slow. If the opponent attacks the Jace, you lose part of the value.

In the draft. A good value tool for blue, especially with a stable board. Mid pick, ahead of the filler.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.6 %(set average : 56.2 %)
Card in the opening hand55.5 %(set average : 54.8 %)
Card drawn during the game60.2 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +5.3 win-rate points

Its place in the set

  • Common: rank 52 of 81
  • Blue: rank 32 of 39
  • Cost 4: rank 34 of 37
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

19,417 games57.5 %(all pairs : 56.8 %)
14,867 games57.8 %(all pairs : 56.8 %)
10,195 games57.1 %(all pairs : 56.8 %)
6,336 games53.8 %(all pairs : 56.8 %)
4,259 games56.8 %(all pairs : 56.8 %)
2,902 games56.1 %(all pairs : 56.8 %)
2,541 games56.6 %(all pairs : 56.8 %)
2,275 games57.9 %(all pairs : 56.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.4 %· 5,348 games
All players, card in hand59.0 %· 37,756 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.8 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.8 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.8 % · 54,287 games
  • 2 copies56.9 % · 12,999 games
  • 3 copies54.4 % · 1,137 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • The Theorist, Jace Beleren

    2. The Theorist, Jace Beleren

    9.3
  • Denzilore Fatehold

    3. Denzilore Fatehold

    9.1
  • Sphinx of False Conclusions

    32. Sphinx of False Conclusions

    7.4
  • Null Summoner

    44. Null Summoner

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.