Prudent Fateseer // Peer Review
Uncommon · Creature — Dwarf Wizard // Sorcery
5.4PlayableRank 156 of 280
55.8%Rank 125 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. A white-or-blue hybrid 1/4 for three that enters prepared: you can cast Peer Review, a sorcery that creates a 2/2 colorless Wizard Soldier creature token named Cadet and surveils 1. The first scry or surveil each turn gives your creatures +1/+0.
Risks. The 1/4 is a poor attacker and the spell side costs three more mana. It is not scary alone, and the power bonus depends on your scry and surveil triggers.
In the draft. A good uncommon for white or blue decks, especially white-blue. Take it fairly high: two bodies in one card and a healthy tempo.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.2 win-rate points
Its place in the set
- Uncommon: rank 73 of 109
- Multicolour: rank 37 of 54
- Cost 3: rank 40 of 73
- Average pick: 5.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 26,159 games
- 2 copies56.3 % · 4,528 games
- 3 copies54.9 % · 567 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Solitary Cell464 games · 54.7 % (instead of 50.4% expected)
- Return to the Light Realms158 games · 53.2 % (instead of 49.2% expected)
- Refute Destiny561 games · 55.3 % (instead of 51.7% expected)
- Hexhaven Dueling Arena927 games · 54.3 % (instead of 50.8% expected)
Cards it wins less with
- Overgrown Farmland453 games · 49.4 % (instead of 53.9% expected)
- Solarium Sentry411 games · 49.6 % (instead of 54.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




