Solitary Cell

Rare · Artifact

Pick rating

7.2GoodRank 40 of 280

Observed strength

50.9%Rank 241 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A very good rare of the format (7.2/10).

Why. Two mana to exile an opposing nonland permanent with mana value three or less, as long as the artifact stays. It is a cheap, flexible removal that hits creatures, artifacts and enchantments. Discarding a legendary card for a draw is a minor bonus.

Risks. The exile is temporary: if the artifact leaves the battlefield, the card comes back. It cannot touch anything big, and it needs a red-white deck.

In the draft. Playable in a red-white deck from mid-pack. It shines against cheap threats; do not take it over a broader removal spell.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.9 %(set average : 56.2 %)
Card in the opening hand49.4 %(set average : 54.8 %)
Card drawn during the game51.8 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +1.1 win-rate points

Its place in the set

  • Rare: rank 20 of 64
  • Multicolour: rank 11 of 54
  • Cost 2: rank 8 of 82
  • Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,197 games51.8 %(all pairs : 50.5 %)
655 games51.6 %(all pairs : 50.5 %)
525 games46.7 %(all pairs : 50.5 %)
195 games47.2 %(all pairs : 50.5 %)
145 games42.1 %(all pairs : 50.5 %)

splash

133 games49.6 %(all pairs : 50.5 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.0 %· 196 games
All players, card in hand50.6 %· 1,865 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.3 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.6 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy50.5 % · 4,028 games
  • 2 copies49.2 % · 185 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Stingcaster Mage

    13. Stingcaster Mage

    8.3
  • Enlightened Confidant

    25. Enlightened Confidant

    7.6
  • Master of Barbs

    30. Master of Barbs

    7.4
  • Proctor of Potential

    31. Proctor of Potential

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.