Lyra, Archangel of Dawn

Rare · Legendary Creature — Angel Knight

Pick rating

7.6Very goodRank 26 of 280

Observed strength

58.8%Rank 47 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.6/10).

Why. A three mana 3/3 flyer: whenever you gain life, each Angel you control gets a +1/+1 counter, itself included since it is an Angel. With a source of life gain it quickly gets out of reach.

Risks. Without life gain it is a decent 3/3 flyer and no more. It dies to ordinary removal.

In the draft. A good white pick. Higher with life gain effects and other Angels.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.8 %(set average : 56.2 %)
Card in the opening hand58.0 %(set average : 54.8 %)
Card drawn during the game59.3 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +5.0 win-rate points

Its place in the set

  • Rare: rank 8 of 64
  • White: rank 4 of 39
  • Cost 3: rank 6 of 73
  • Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,791 games57.1 %(all pairs : 56.6 %)
2,415 games58.3 %(all pairs : 56.6 %)
1,622 games56.7 %(all pairs : 56.6 %)
1,246 games56.7 %(all pairs : 56.6 %)
423 games53.7 %(all pairs : 56.6 %)
398 games54.5 %(all pairs : 56.6 %)
309 games55.7 %(all pairs : 56.6 %)
297 games47.8 %(all pairs : 56.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.0 %· 496 games
All players, card in hand60.1 %· 5,320 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.4 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.9 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy56.6 % · 10,912 games
  • 2 copies58.1 % · 480 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Vindictive Triumph

    34. Vindictive Triumph

    7.4
  • Vraska, Soul of Stone

    50. Vraska, Soul of Stone

    7.0
  • Your Fate Ends Here

    73. Your Fate Ends Here

    6.6
  • Memory Trap

    120. Memory Trap

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.