Samut, Hazoret's Champion

Rare · Legendary Creature — Human Warrior Cleric

Pick rating

6.7GoodRank 61 of 280

Observed strength

56.3%Rank 100 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.7/10).

Why. A 2/2 for two that gives haste to all your creatures. It lets your biggest threats attack the turn they arrive, which costs the opponent time.

Risks. A 2/2 with no other ability is mediocre on the board, and without big threats to follow the haste is worth almost nothing. It is easy to kill.

In the draft. Fine in a red deck that chains large creatures. Take it mid-pack; elsewhere it is an interchangeable two-drop.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.3 %(set average : 56.2 %)
Card in the opening hand58.7 %(set average : 54.8 %)
Card drawn during the game54.7 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +3.4 win-rate points

Its place in the set

  • Rare: rank 35 of 64
  • Red: rank 10 of 40
  • Cost 2: rank 20 of 82
  • Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,795 games56.9 %(all pairs : 54.7 %)
2,087 games56.5 %(all pairs : 54.7 %)
1,748 games53.1 %(all pairs : 54.7 %)
1,504 games56.1 %(all pairs : 54.7 %)
454 games54.8 %(all pairs : 54.7 %)
240 games44.6 %(all pairs : 54.7 %)
231 games47.2 %(all pairs : 54.7 %)
201 games47.3 %(all pairs : 54.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.4 %· 472 games
All players, card in hand56.8 %· 4,331 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.5 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.9 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 9,416 games
  • 2 copies54.8 % · 352 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Stingcaster Mage

    13. Stingcaster Mage

    8.3
  • Master of Barbs

    30. Master of Barbs

    7.4
  • Solitary Cell

    40. Solitary Cell

    7.2
  • Stingerquill Charm

    48. Stingerquill Charm

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.