Samut, Hazoret's Champion
Rare · Legendary Creature — Human Warrior Cleric
6.7GoodRank 61 of 280
56.3%Rank 100 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.7/10).
Why. A 2/2 for two that gives haste to all your creatures. It lets your biggest threats attack the turn they arrive, which costs the opponent time.
Risks. A 2/2 with no other ability is mediocre on the board, and without big threats to follow the haste is worth almost nothing. It is easy to kill.
In the draft. Fine in a red deck that chains large creatures. Take it mid-pack; elsewhere it is an interchangeable two-drop.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Rare: rank 35 of 64
- Red: rank 10 of 40
- Cost 2: rank 20 of 82
- Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 9,416 games
- 2 copies54.8 % · 352 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grim Repriser1,199 games · 58.0 % (instead of 52.9% expected)
- Haunted Ridge514 games · 59.3 % (instead of 54.9% expected)
- Screeching Soulbreaker991 games · 57.1 % (instead of 52.7% expected)
- Danitha, Spear of Agony677 games · 55.1 % (instead of 50.9% expected)
Cards it wins less with
- Surveillance Phantasm578 games · 49.3 % (instead of 55.9% expected)
- Infinite Coursework809 games · 48.5 % (instead of 54.9% expected)
- Geist of Saint Thalia621 games · 49.3 % (instead of 55.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




