Heartwood Crafter // Soul Tether

Uncommon · Creature — Elf Artificer // Sorcery

Pick rating

6.6GoodRank 62 of 280

Observed strength

56.9%Rank 87 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A 1/1 for one mana that enters prepared: you can cast Soul Tether to create a Heartwood token. It taps for colorless mana that cannot be spent on spells from your hand, but it can pay for prepared copies and abilities. A good start for ramp.

Risks. A 1/1 dies to everything, and its mana does not pay for spells cast from your hand. Soul Tether costs three mana, which is a lot for a single Heartwood.

In the draft. A good one-drop for a green ramp deck, especially red-green. It is weaker in a very aggressive deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.9 %(set average : 56.2 %)
Card in the opening hand62.5 %(set average : 54.8 %)
Card drawn during the game53.0 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.6 win-rate points

Its place in the set

  • Uncommon: rank 7 of 109
  • Green: rank 10 of 37
  • Cost 1: rank 8 of 22
  • Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,659 games57.3 %(all pairs : 56.0 %)
4,741 games55.1 %(all pairs : 56.0 %)
4,287 games54.9 %(all pairs : 56.0 %)
3,149 games54.7 %(all pairs : 56.0 %)
2,528 games59.2 %(all pairs : 56.0 %)
1,738 games55.6 %(all pairs : 56.0 %)
1,700 games54.1 %(all pairs : 56.0 %)
1,283 games53.0 %(all pairs : 56.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.1 %· 1,852 games
All players, card in hand57.8 %· 15,871 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.1 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy55.7 % · 27,653 games
  • 2 copies57.2 % · 4,808 games
  • 3 copies59.6 % · 515 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Hunter's Axe

    139. Hunter's Axe

    5.6
  • Emergency Phytomedic // Seed Suture

    180. Emergency Phytomedic // Seed Suture

    5.0
  • Flourishing Grapple

    193. Flourishing Grapple

    4.8
  • Tethermage's Advantage

    270. Tethermage's Advantage

    2.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.