Heartwood Crafter // Soul Tether
Uncommon · Creature — Elf Artificer // Sorcery
6.6GoodRank 62 of 280
56.9%Rank 87 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.6/10).
Why. A 1/1 for one mana that enters prepared: you can cast Soul Tether to create a Heartwood token. It taps for colorless mana that cannot be spent on spells from your hand, but it can pay for prepared copies and abilities. A good start for ramp.
Risks. A 1/1 dies to everything, and its mana does not pay for spells cast from your hand. Soul Tether costs three mana, which is a lot for a single Heartwood.
In the draft. A good one-drop for a green ramp deck, especially red-green. It is weaker in a very aggressive deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.6 win-rate points
Its place in the set
- Uncommon: rank 7 of 109
- Green: rank 10 of 37
- Cost 1: rank 8 of 22
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 27,653 games
- 2 copies57.2 % · 4,808 games
- 3 copies59.6 % · 515 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Karn, Gilded Guardian441 games · 56.2 % (instead of 51.9% expected)
- Ingris Stingerquill400 games · 60.3 % (instead of 56.1% expected)
- Liliana the Faultless618 games · 60.7 % (instead of 56.7% expected)
- Hexhaven Invigorator1,140 games · 56.9 % (instead of 53.8% expected)
Cards it wins less with
- Hexhaven Dueling Arena399 games · 47.6 % (instead of 51.5% expected)
- Fatehold Chronologist // Peer Review2,142 games · 53.1 % (instead of 56.6% expected)
- Koth of the Homestead1,311 games · 51.4 % (instead of 54.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




