Skilled Battlecarver
Common · Creature — Human Warrior
5.0PlayableRank 186 of 280
52.9%Rank 204 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A two-mana 2/1 that has first strike during your turn and can get +1/+0 for two mana. It attacks well early since few small creatures can block it without dying, and keeps a little use later.
Risks. It lacks first strike on defense, so it blocks poorly. With one toughness it dies to almost everything, and its ability costs a lot of mana for a small gain.
In the draft. A decent common for aggressive red decks, especially red-green or black-red. Take it as a filler two-drop, not over removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Common: rank 28 of 81
- Red: rank 26 of 40
- Cost 2: rank 57 of 82
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 25,270 games
- 2 copies54.5 % · 8,506 games
- 3 copies55.4 % · 1,735 games
- 4 copies or more52.0 % · 321 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hexhaven Invigorator321 games · 56.7 % (instead of 51.7% expected)
- Karn, Gilded Guardian215 games · 54.0 % (instead of 49.8% expected)
- Rampart Hunter730 games · 52.1 % (instead of 48.0% expected)
- Bloodline Recollector // Ancestral Craving421 games · 54.9 % (instead of 51.2% expected)
Cards it wins less with
- Flickering Hound209 games · 42.6 % (instead of 48.6% expected)
- Vraska, Soul of Stone562 games · 46.6 % (instead of 51.0% expected)
- Surveillance Phantasm2,607 games · 50.9 % (instead of 55.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




