Enlightened Confidant

Mythic · Creature — Kor Cleric

Pick rating

7.6Very goodRank 25 of 280

Observed strength

57.8%Rank 58 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best mythics of the format (7.6/10).

Why. A two mana 2/1 with lifelink: it triggers your life gain effects, then surveils 1 at end of turn if you gained life. A card put into the graveyard that way returns to hand if its mana value is no more than the life you gained.

Risks. A 2/1 dies to everything. The surveil bonus depends on life gained in the turn, so on attacking or blocking.

In the draft. A good start in white, a mid-pack pick. It plays better in a deck with other life gain effects.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.8 %(set average : 56.2 %)
Card in the opening hand61.1 %(set average : 54.8 %)
Card drawn during the game55.8 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +4.7 win-rate points

Its place in the set

  • Mythic: rank 18 of 26
  • White: rank 3 of 39
  • Cost 2: rank 4 of 82
  • Average pick: 2.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,757 games56.2 %(all pairs : 55.5 %)
1,475 games55.9 %(all pairs : 55.5 %)
602 games55.6 %(all pairs : 55.5 %)
482 games52.7 %(all pairs : 55.5 %)
247 games57.1 %(all pairs : 55.5 %)
201 games57.2 %(all pairs : 55.5 %)
118 games50.0 %(all pairs : 55.5 %)
111 games62.2 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.3 %· 300 games
All players, card in hand57.4 %· 2,474 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.2 %(set average : 53.1 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Proctor of Potential

    31. Proctor of Potential

    7.4
  • Solitary Cell

    40. Solitary Cell

    7.2
  • Gideon's Memorial

    43. Gideon's Memorial

    7.0
  • Repurposed Enforcer

    46. Repurposed Enforcer

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.