Twinned Vision

Common · Instant

Pick rating

4.8WeakRank 203 of 280

Observed strength

58.1%Rank 52 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins more than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (4.8/10).

Why. A two-mana instant that draws a card, then comes back from the graveyard to draw two. You see three cards for one deck slot, at the cost of discarding a card for the flashback.

Risks. It does nothing on the battlefield: it neither defends nor pressures. In a deck short on creatures it costs you tempo.

In the draft. Quality filler for a blue or red deck thanks to the hybrid cost. Take it late, after your creatures and removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.1 %(set average : 56.2 %)
Card in the opening hand56.8 %(set average : 54.8 %)
Card drawn during the game59.0 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

Its place in the set

  • Common: rank 37 of 81
  • Multicolour: rank 44 of 54
  • Cost 2: rank 66 of 82
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,778 games58.1 %(all pairs : 57.4 %)

splash

14,288 games57.6 %(all pairs : 57.4 %)
9,849 games57.9 %(all pairs : 57.4 %)

splash

6,771 games57.1 %(all pairs : 57.4 %)

splash

4,031 games56.5 %(all pairs : 57.4 %)

splash

3,619 games55.9 %(all pairs : 57.4 %)

splash

2,868 games59.3 %(all pairs : 57.4 %)
2,749 games58.6 %(all pairs : 57.4 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.9 %· 5,789 games
All players, card in hand58.8 %· 38,516 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.2 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.6 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy57.0 % · 57,221 games
  • 2 copies59.0 % · 14,934 games
  • 3 copies58.0 % · 1,718 games
  • 4 copies or more59.9 % · 182 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Avatar of Burgeoning Echoes

    5. Avatar of Burgeoning Echoes

    8.9
  • Stingcaster Mage

    13. Stingcaster Mage

    8.3
  • Master of Barbs

    30. Master of Barbs

    7.4
  • Proctor of Potential

    31. Proctor of Potential

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.