Way of the Mentor
Uncommon · Legendary Enchantment
2.0WeakRank 271 of 280
50.3%Rank 249 of 271 by win rate, card in hand · set average: 56.2%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. For three mana, empower Jace 5 gives you a Jace with five loyalty counters that can surveil or draw. On top of that, each time you gain life every planeswalker you control gets a counter. It only pays off in a deck that gains life regularly.
Risks. Without life gain it is a lone Jace whose bonus never triggers. It does not act on the board and does not defend you.
In the draft. A late-pack pick, played only with several life-gain sources. In a normal deck a creature of the same level is better.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Uncommon: rank 104 of 109
- White: rank 37 of 39
- Cost 3: rank 73 of 73
- Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 9,717 games
- 2 copies49.9 % · 749 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Roiling Canopy169 games · 53.8 % (instead of 47.2% expected)
- Hall of Echoes345 games · 55.7 % (instead of 49.9% expected)
- Gideon's Memorial734 games · 52.6 % (instead of 47.9% expected)
- Yoshimaru, Beloved Companion2,011 games · 53.0 % (instead of 48.5% expected)
Cards it wins less with
- No Admittance601 games · 48.3 % (instead of 51.9% expected)
- Awaken the Inferno577 games · 48.9 % (instead of 52.0% expected)
- Undulating Witness825 games · 48.8 % (instead of 51.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




