Your Fate Ends Here

Uncommon · Instant

Pick rating

6.6GoodRank 73 of 280

Observed strength

57.3%Rank 78 of 271 by win rate, card in hand · set average: 56.2%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A three-mana instant-speed removal that destroys a creature or planeswalker with mana value three or more, then lets you Surveil 1. It handles the real threats at any time.

Risks. It cannot hit permanents with mana value one or two, nor tokens. You will need other answers for small threats.

In the draft. A good white removal to take fairly high. In a deck short on answers to big creatures, it is one of your best answers.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.3 %(set average : 56.2 %)
Card in the opening hand54.7 %(set average : 54.8 %)
Card drawn during the game58.7 %(set average : 57.0 %)

Gap when it is drawn, against the games where it is not : +3.7 win-rate points

Its place in the set

  • Uncommon: rank 12 of 109
  • White: rank 7 of 39
  • Cost 3: rank 16 of 73
  • Average pick: 3.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,211 games58.6 %(all pairs : 55.9 %)
7,593 games55.3 %(all pairs : 55.9 %)
3,369 games54.8 %(all pairs : 55.9 %)
3,190 games55.3 %(all pairs : 55.9 %)
1,822 games55.2 %(all pairs : 55.9 %)
1,076 games51.4 %(all pairs : 55.9 %)
988 games50.0 %(all pairs : 55.9 %)
927 games53.4 %(all pairs : 55.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.5 %· 1,910 games
All players, card in hand57.6 %· 16,901 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.9 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.0 %(set average : 53.1 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 29,491 games
  • 2 copies56.9 % · 3,862 games
  • 3 copies57.7 % · 272 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Lyra, Archangel of Dawn

    26. Lyra, Archangel of Dawn

    7.6
  • Vindictive Triumph

    34. Vindictive Triumph

    7.4
  • Vraska, Soul of Stone

    50. Vraska, Soul of Stone

    7.0
  • Memory Trap

    120. Memory Trap

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.