Additive Evolution
Uncommon · Enchantment
6.5GoodRank 71 of 266
57.3%Rank 95 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (6.5/10).
Why. An enchantment that brings a 3/3 Fractal creature token and then puts a +1/+1 counter on one of your creatures each combat. Your team grows by itself, and the free vigilance lets you attack without losing a blocker.
Risks. Five mana for a permanent that doesn't block on its own; the token alone is just an average 3/3. The repeating effect needs a creature to target, and removal in response costs you the counter.
In the draft. A solid green uncommon for decks that play on the ground and win the long game. Take it over filler creatures, below removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.2 win-rate points
Its place in the set
- Uncommon: rank 16 of 100
- Green: rank 9 of 32
- Cost 5: rank 8 of 27
- Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 39,115 games
- 2 copies56.5 % · 5,328 games
- 3 copies54.6 % · 527 games
Win rate since the set came out (card in hand)
- First two weeks58.5 % · 12,210 games
- Next two weeks57.1 % · 5,614 games
- After that56.1 % · 3,402 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins less with
- Biblioplex Tomekeeper165 games · 41.8 % (instead of 46.5% expected)
Where it is played
G/U · 30 %B/G · 25 %
Played in 8.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




