Lorehold, the Historian

Mythic · Legendary Creature — Elder Dragon

Pick rating

6.6GoodRank 70 of 266

Observed strength

57.9%Rank 78 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good mythic of the format (6.6/10).

Why. A five-mana 5/5 with flying and haste that hits the turn it lands. At the beginning of each opponent's upkeep you may discard a dead card and draw a fresh one, every turn they take.

Risks. It needs both red and white, and a single removal answers it cleanly. The miracle clause on your instants and sorceries depends on the draw, so don't build around it.

In the draft. An evasive top-end that needs no synergy to work: take it if you are red-white or close. Outside those colors it is hard to cast.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.9 %(set average : 56.3 %)
Card in the opening hand55.6 %(set average : 54.9 %)
Card drawn during the game59.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +5.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 63.0 %)

Its place in the set

  • Mythic: rank 15 of 20
  • Multicolour: rank 23 of 77
  • Cost 5: rank 7 of 27
  • Average pick: 1.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,257 games58.8 %(all pairs : 55.9 %)
2,377 games52.1 %(all pairs : 55.9 %)

splash

1,224 games53.6 %(all pairs : 55.9 %)
942 games51.3 %(all pairs : 55.9 %)

splash

791 games54.6 %(all pairs : 55.9 %)

splash

636 games54.4 %(all pairs : 55.9 %)
222 games51.8 %(all pairs : 55.9 %)

splash

205 games50.2 %(all pairs : 55.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.3 %· 1,699 games
All players, card in hand58.6 %· 6,953 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.0 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.7 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy55.9 % · 15,150 games
  • 2 copies51.5 % · 171 games

Win rate since the set came out (card in hand)

  • First two weeks58.7 % · 3,828 games
  • Next two weeks58.5 % · 1,934 games
  • After that58.4 % · 1,191 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Splatter Technique

    31. Splatter Technique

    7.4
  • Stress Dream

    48. Stress Dream

    7.0
  • Stirring Honormancer

    94. Stirring Honormancer

    6.2
  • Artistic Process

    97. Artistic Process

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.