Cost of Brilliance

Common · Sorcery

Pick rating

5.6PlayableRank 128 of 266

Observed strength

57.4%Rank 91 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. A three-mana sorcery: target player draws two cards and loses 2 life (you can target yourself), then up to one target creature gets a +1/+1 counter. Steady value.

Risks. It barely affects the board. Losing 2 life matters against an aggressive deck.

In the draft. A good black common for slower decks. Take it mid-pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.4 %(set average : 56.3 %)
Card in the opening hand56.5 %(set average : 54.9 %)
Card drawn during the game58.0 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)68.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 19 of 86
  • Black: rank 16 of 34
  • Cost 3: rank 32 of 66
  • Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

51,211 games58.6 %(all pairs : 56.8 %)
21,660 games55.0 %(all pairs : 56.8 %)
2,362 games51.2 %(all pairs : 56.8 %)
2,219 games51.6 %(all pairs : 56.8 %)
1,788 games48.8 %(all pairs : 56.8 %)
355 games51.0 %(all pairs : 56.8 %)

splash

270 games51.9 %(all pairs : 56.8 %)
205 games52.7 %(all pairs : 56.8 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.9 %· 9,917 games
All players, card in hand57.6 %· 38,527 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.5 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy56.4 % · 63,118 games
  • 2 copies58.2 % · 16,083 games
  • 3 copies59.1 % · 1,923 games
  • 4 copies or more54.8 % · 146 games

Win rate since the set came out (card in hand)

  • First two weeks58.0 % · 18,456 games
  • Next two weeks57.3 % · 12,242 games
  • After that56.8 % · 7,829 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 64 %B/G · 31 %

Played in 15% of the decks of the set

Other cards of the same cost and colours

  • Moseo, Vein's New Dean

    18. Moseo, Vein's New Dean

    7.9
  • Blech, Loafing Pest

    19. Blech, Loafing Pest

    7.8
  • Cauldron of Essence

    52. Cauldron of Essence

    6.8
  • Withering Curse

    59. Withering Curse

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.