Fields of Strife

Common · Land

Pick rating

6.0PlayableRank 100 of 266

Observed strength

56.9%Rank 107 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.0/10).

Why. A red-white land that enters tapped and taps for either color. It fixes your mana, and its four-mana ability lets you surveil 1: look at the top card and, if you want, send it to the graveyard.

Risks. It enters tapped, which costs tempo early. The late-game ability is slow and expensive.

In the draft. Take it late for a red-white deck; it has no value in other colors.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.9 %(set average : 56.3 %)
Card in the opening hand57.5 %(set average : 54.9 %)
Card drawn during the game56.5 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +2.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)81.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 6 of 86
  • Colourless: rank 10 of 25
  • Cost 0: rank 7 of 14
  • Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

70,110 games58.2 %(all pairs : 56.2 %)
26,379 games55.2 %(all pairs : 56.2 %)
14,006 games55.2 %(all pairs : 56.2 %)
13,938 games54.9 %(all pairs : 56.2 %)
6,735 games51.2 %(all pairs : 56.2 %)
5,880 games54.3 %(all pairs : 56.2 %)
5,025 games55.8 %(all pairs : 56.2 %)
2,385 games55.1 %(all pairs : 56.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.6 %· 20,728 games
All players, card in hand57.6 %· 79,849 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.6 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.8 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy56.0 % · 121,467 games
  • 2 copies57.0 % · 31,833 games
  • 3 copies55.2 % · 2,034 games

Win rate since the set came out (card in hand)

  • First two weeks58.2 % · 43,645 games
  • Next two weeks57.7 % · 22,941 games
  • After that55.3 % · 13,263 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Other cards of the same cost and colours

  • Great Hall of the Biblioplex

    38. Great Hall of the Biblioplex

    7.2
  • Dreamroot Cascade

    40. Dreamroot Cascade

    7.1
  • Stormcarved Coast

    47. Stormcarved Coast

    7.0
  • Shattered Sanctum

    54. Shattered Sanctum

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.