Dig Site Inventory

Common · Sorcery

Pick rating

5.8PlayableRank 111 of 266

Observed strength

55.4%Rank 168 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A one-mana sorcery that puts a +1/+1 counter on a creature you control, which gains vigilance until end of turn, then comes back from the graveyard through flashback for one mana. Two counters for very little mana.

Risks. It does nothing without a creature of yours, and a removal spell in response loses you the value. Low impact alone.

In the draft. A filler for a white creature deck, a late pick. Do not play it in a deck short on creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.4 %(set average : 56.3 %)
Card in the opening hand54.7 %(set average : 54.9 %)
Card drawn during the game55.8 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -0.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)66.0 %(set average : 63.0 %)

Its place in the set

  • Common: rank 12 of 86
  • White: rank 12 of 32
  • Cost 1: rank 11 of 26
  • Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

41,317 games57.5 %(all pairs : 56.4 %)
39,551 games56.3 %(all pairs : 56.4 %)
2,778 games47.8 %(all pairs : 56.4 %)
768 games46.9 %(all pairs : 56.4 %)
709 games40.8 %(all pairs : 56.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.6 %· 8,510 games
All players, card in hand56.1 %· 39,861 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)59.4 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.4 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy56.2 % · 67,882 games
  • 2 copies57.1 % · 16,146 games
  • 3 copies55.2 % · 1,394 games
  • 4 copies or more55.6 % · 178 games

Win rate since the set came out (card in hand)

  • First two weeks56.6 % · 21,695 games
  • Next two weeks56.1 % · 11,289 games
  • After that54.7 % · 6,877 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Where it is played

B/W · 53 %R/W · 44 %

Played in 15% of the decks of the set

Other cards of the same cost and colours

  • Erode

    51. Erode

    6.8
  • Elite Interceptor // Rejoinder

    57. Elite Interceptor // Rejoinder

    6.8
  • Interjection

    115. Interjection

    5.8
  • Graduation Day

    160. Graduation Day

    5.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.