Great Hall of the Biblioplex

Rare · Land

Pick rating

7.2Very goodRank 38 of 266

Observed strength

58.8%Rank 51 of 319 by win rate, card in hand · set average: 56.3%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (7.2/10).

Why. A land that taps for colorless, or for one life any color, but only to cast an instant or sorcery: strong fixing for a spell-heavy deck. For five mana it becomes a 2/4 Wizard creature.

Risks. It cannot cast your colored creatures, and colorless alone will not pay for colored spells. The life payment adds up against aggressive decks.

In the draft. Take it in a deck with plenty of instants and sorceries, especially a two-color deck with a splash. It beats a basic land.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.8 %(set average : 56.3 %)
Card in the opening hand56.4 %(set average : 54.9 %)
Card drawn during the game60.4 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +5.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 63.0 %)

Its place in the set

  • Rare: rank 22 of 60
  • Colourless: rank 2 of 25
  • Cost 0: rank 1 of 14
  • Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,732 games55.1 %(all pairs : 56.1 %)
4,690 games59.6 %(all pairs : 56.1 %)
4,111 games53.6 %(all pairs : 56.1 %)
3,167 games56.0 %(all pairs : 56.1 %)
2,960 games60.2 %(all pairs : 56.1 %)
2,092 games55.1 %(all pairs : 56.1 %)
2,090 games56.6 %(all pairs : 56.1 %)
1,560 games54.6 %(all pairs : 56.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.7 %· 4,263 games
All players, card in hand59.4 %· 15,062 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.5 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.7 %(set average : 52.8 %)

Win rate by number of copies in the deck

  • 1 copy56.1 % · 30,929 games
  • 2 copies55.5 % · 1,199 games

Win rate since the set came out (card in hand)

  • First two weeks59.6 % · 7,185 games
  • Next two weeks59.1 % · 4,737 games
  • After that59.3 % · 3,140 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dreamroot Cascade

    40. Dreamroot Cascade

    7.1
  • Stormcarved Coast

    47. Stormcarved Coast

    7.0
  • Shattered Sanctum

    54. Shattered Sanctum

    6.8
  • Sundown Pass

    55. Sundown Pass

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.