Emeritus of Abundance // Regrowth
Mythic · Creature — Elf Druid // Sorcery
7.6Very goodRank 23 of 266
59.3%Rank 38 of 319 by win rate, card in hand · set average: 56.3%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.6/10).
Why. A three-mana 3/4 with vigilance that enters prepared: for two mana you can cast its copy and return any card from your graveyard to your hand. A good body with built-in value.
Risks. Its re-preparing ability is hard to turn on: you need eight or more lands. The body is solid, nothing more.
In the draft. A good green pick, taken at a middling pick. Best in a deck with valuable cards to recover.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +7.8 win-rate points
Its place in the set
- Mythic: rank 6 of 20
- Green: rank 5 of 32
- Cost 3: rank 7 of 66
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.7 % · 13,115 games
- 2 copies55.2 % · 165 games
Win rate since the set came out (card in hand)
- First two weeks60.0 % · 3,266 games
- Next two weeks61.0 % · 1,771 games
- After that58.4 % · 949 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Blech, Loafing Pest1,030 games · 62.4 % (instead of 55.6% expected)
- Eternal Student946 games · 60.5 % (instead of 55.4% expected)
- Orysa, Tide Choreographer889 games · 56.9 % (instead of 52.7% expected)
- Witherbloom Charm1,531 games · 58.4 % (instead of 54.3% expected)
Cards it wins less with
- Rubble Rouser692 games · 50.3 % (instead of 57.0% expected)
- Tome Blast1,490 games · 53.9 % (instead of 56.7% expected)
- Elemental Mascot739 games · 50.9 % (instead of 53.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




